When Jane McGonical was speaking at a “TED Talk”
about the face of a gamer achieving an epic win she defines an “epic win’ as, “an outcome that is so extraordinarily positive you had no idea it was even possible until you achieved
it.“ and then later goes on to
make this statement about the gamer’s face saying, “And this is the
face that we need to see on millions of
problem-solvers all over the world as we try to
tackle the obstacles of the next century -- the face of
someone who, against all odds is on the verge of
an epic win.”
With these virtuous quotes in mind, one can only
imagine the face of epic winners that achieved truly incredible “wins” that
required incredible effort, time, and sacrifice. For example; Thomas Edison,
Benjamin Franklin, Albert Einstein, George Washington, Abraham Lincoln, James
Isaac Newton, oh and not to mention Jesus, Mohammed and Ghandi are just a few
examples of people actually WORKED to achieve something that have forever
altered the world. That being said, my claim is that playing millions of hours
or even years of video games will not solve world problems. The great
achievements of times past were made possible through the aforementioned
incredible efforts, time, and sacrifice of determined people. I am not saying
video games have no use, I am simply claiming that even if video games could
solve some problems they show little potential for solving global epidemics and
crisis. There may be potential for them as simulators to train large amounts of
people to do certain jobs that for non-profit organizations, but even still we
would have millions playing video game simulators, which would amount to
millions more not making a real tangible difference. Jane McGonical presents a
very intriguing argument however, it is one with little evidence, zero
precedence, and honestly far-fetched at best.
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