Jane McGonigal has such an interesting stance on gaming. I
find that in a few ways I agree with her “research” but in quite a few other
ways, I disagree. The Epic Win is something that happens everyday as people are
playing games. While it is great to empower people with this sense of
accomplishing extraordinary tasks, I find it hard to believe that this
empowerment lasts for even more than a few days. In order to produce lasting
impact this empowerment must spark an intrigue, which then must produce action.
It seems this, as well as so many other topics discussed, links directly to the
definition of activism.
Is searching for clean drinking water online activism when
there is already a pre-determined course one must take? Interesting question.
I do not necessarily believe McGonigal to have fallen off
her rocker, I really like the idea of using media as it is already presented in
potentially its largest form within games to have a bigger impact. The only
thing I have an issue with is how this can truly be accomplished. I think
perhaps the biggest possibility for achievement is simply education.
We don’t have to use games to search for clean water, but we
can use games to educate users about the desperate need so many have for clean
water. As so many said in class, when they were presented with an interesting
idea, they were inspired to research further and produce their own stance. In
this respect I think game education (even if it is subtle and fun) can begin to
impact the world in huge ways, but maybe not quite the active ways McGonigal
suggests.
No comments:
Post a Comment