Today as I was playing through the end of a video game, the
concept of McGonigal’s “epic win” finally hit me. In the game I had to save the
world from evil machines, just like you do in any game that is worthwhile. As I
was getting closer and closer to the end, I was getting more anxious, scooting
forward in my chair. When it finally got to the point where I had won, I sank
back into my seat. It was almost as if some invisible weight had been lifted
off of my shoulders. I know that it sounds crazy, but this feeling that I
experienced was the sense of accomplishment and motivation that she was talking
about. It isn’t something that you can really describe; you just have to feel
it.
To me, McGonigal seems to have two major positive results of
gaming that she focuses on; motivation and cooperation. Personally, I think the motivation side
is more powerful. If everyone were to have the sense of motivation that comes
after an “epic win,” I would have to agree with McGonigal and say that gaming
really could save the world. For this to happen, however, the power needs to be
put to good use. It isn’t as simple as saying “we worked together to beat this
game, now we won’t ever fight again,” but if real problems were presented in a
fictional setting, I think it could work.
One game that was discussed in the article we read for last
Tuesday really got me thinking about this concept. In the game, players were
presented with a situation in which the world was running out of fossil fuel and
they had to allocate resources and figure out what to do. Eventually this is
going to be a real problem, so looking at the solutions that the players came
up with could really help. Another problem that I think gaming could solve is
the lack of an organized, national power grid. Every so often it comes up in
the media, and yet there is still no plan to reorganize. If this were to become
a game, it would be just like a big puzzle. Players would have to move power
plants and transformers to reach maximum efficiency. Sometimes to solve a problem,
you have to look at it in a different light, and a game could provide that
outlet.
I know there are many arguments against gaming, but I think
they stem from skewed perceptions. Most of the time when people are talking
about video games, it is in a negative way. They focus on the violence and the
extreme cases of social isolation, instead of the development of perseverance
and inductive reasoning. Of course this all comes from media portrayal. Being a
t-com major, I know how much influence the media has on societal ideas, or at
least I thought I did. This
article put it in perspective, just as others before it have. I think this idea
is the most important thing I will take away from this class.
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